Calc III Lab #5: Escape Velocity

Again return the inital condition to the point (x,y)=(0,4). Let the initial velocity be (vx,vy)=(1,0) and compute a trajectory with these initial conditions. You may have to zoom out in order to see what is happening to the trajectory. Try other values for vx, but keep vy=0 for now.

The numerical experiment suggests that somewhere between vx=0.1 and vx=1.0, a transition occurs: for small values of vx, the trajectory is a bounded orbit. But for larger values of vx, the trajectory is unbounded. This critical value of vx is called escape velocity.

Long before calculus (and differential equations) were discovered, Kepler proved that all orbits of the type we are investigating are conic sections: ellipses, circles, parabolas, and hyperbolas.


Question #3:

Experimentally estimate the value of escape velocity for the current dynamical system. You do not need to be very accurate; just estimate the value to within 0.05.


Question #4:

The moral of this next question is don't trust everything that the computer shows you.

Return the viewing range of the TwoD View Window to its default range.

Set the initial conditions in DsTool to be (x,y)=(0,4) with velocity (vx,vy)=(0.001,-0.099).

Think about what the gradient vector looks like near the origin and try to determine what might be the cause of this numerical error. We will discuss the source of this error in a future class.


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Frederick J. Wicklin <fjw@geom.umn.edu>
Last modified: Mon Aug 15 07:48:30 2005