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Topic Suggestions:

  1. Model building: one of the best ways to understand 3D and 4D objets is to make physical models of them. We have seen views of a number of 3D and 4D models, and have looked at slices of them as well. Several interesting sets of models could be produced from these, including:

    • A collection of models of the hypercube, each with one of the 8 cubes highlighted (we have seen these already for one fiew of the hypercube, but will have several other views to work with by the time your project is due).
    • Similar models of the 4-simplex and its parts would be another possibility
    • Our "sweeping out" process tells us what a 5-cube would be like, and it would be nice to have a physical model of one, perhaps color coded to show the 10 hypercubes that form it.
    • A collection of models showing the slices of a cube as it falls through flatland face first, edge first, and corner first. Similar slicing sequences for some other figures (like the tetrahedron) would also be nice.
    • Sure to impress would be a sequence of models of the hypercube being sliced (which we will probably see next week). We will see this from several different "viewpoints" in four dimensions, so there are quite a few possible directions for this project.
    • Even more impressive would be to make similar models of the 4-simplex and its slices.
    • We have already studies slices and projections, but will soon see how "fold outs" can be used to understand higher-dimensional objects. Models of the an unfolded 4-cube, 4-symplex, or other objects would be a great project. An unfolded 5-cube would be very impressive.
  2. Slicing: We've seen that slicing is an important technique for understanding a higher-dimensional object. A careful study of the slices of more complicated objects would be an interesting project. You could try to develop some theories about how the slices can change, and what you can tell about an object from its slices. What kinds of changes can occur from one slice to the next? What are the most complicated slices you can get? What are the corresponding ideas for slices of four-dimensional objects?
  3. Slicing in medicine: We saw in class the CAT scans and MRI scans produce slices of a human body, and that doctors use this to form 3-dimensional pictures of their patients. A project could investigate how this is done. For example, in a CAT scan, the 2D slices themselves are made from many linear measurements of density. How are these linear measurements combined to produce the 2D slice? An impressive project would be to look at a simplified model of how this works and see first hand how this information can be reconstructed from the data.
  4. Unfolding: We will see that unfolding is another important way to investigate higher-dimensional objects. An interesting project would be to look at unfolding a variety of familiar 3D objects, and see what can be said about the original from the unfolded version, and vice versa. What would it be like to unfold a human body, for example? A creative approach to this would be to do a photographic study of unfolding. What can your unfolding of 3D objects tell us about unfolding 4D ones?
  5. 4D Worlds: One of the questions you have asked is what a 4D person in a 4D world would be like. An ambitious project would be to try to develop something for use in a 4D world, along the lines of what we did for Donna's 2D world. A more literary project would be to write a story about a 4D world. One possibility would be to rewrite "The Monster from Nowhere" from the monster's point of view. Another would be to write a continuation of the story that chronicles Burch's adventures once he has been pulled into the 4D world of the monster.
  6. 2D Worlds: Some of you may be interested in making more detailed 2D creatures and their environments than we did during the first weeks of class. You could work out carefully their internal body structures, and their machines, and other such items, and then explain them carefully in a written report. Or you could work out the details of "Flatland University". This project should include reading "The Planiverse", by A.K. Dewdney, which treats these issues very carefully in the setting of a story. Someone with a more literary bent might want to write a story about people in such a world and how they interact with each other and their surroundings. One possibility would be to take a well-known story (like a familiar fairy tail) and convert it to a 2D story. What is lost and what can be effectively transfered to one dimension lower?
  7. 4D Art: The fourth dimension has appeared in painting and sculpture in a significant way in twentieth (and now twenty-first) century art. Several examples appear in Beyond the Third Dimension. It would be interesting to compare the use of the fourth dimension by various artists, and when possible, read some of their writings on the subject. Those with a creative bent might want to try making some of their own dimensional artwork.


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Created: 31 Mar 2007
Last modified: 15 May 2007 18:01:12
Comments to: dpvc@union.edu
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