Interactive Demonstrations Using
May 17, 2001
Bailey Hall 201
Refreshments in the common room at 1:15
Software such as
Maplemake excellent research tools, but are less successful in the classroom, as students often find learning the details of the programming language cumbersome and error prone. They end up spending more time learning the software than learning the mathematics. Even after a graphic image is generated, it is difficult to manipulate the results, particularly in Mathematica.
StageToolspackage that I've been developing is designed to remove some of these difficulties, allowing the instructor to develop interactive experiments that the student can control via sliders, checkboxes, type-in areas, and so on, rather than requiring them to type commands. When a student changes a value, the geometry is updated automatically. The student can concentrate on the effects of his changes, rather than on how to make the changes.
In this presentation, I will describe the
StageToolspackage in more detail, demonstrate how simple experiments can be created using it, and show some more complicated examples that I have used in my own classes.
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Created automatically on: Thu Jul 19 22:44:10 EDT 2018